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Skullgirls

By November 29, 2024December 6th, 2024No Comments

A long time in the distant fairy-tale kingdom of the resident, there was a skull. Not simple, but magical, he fulfilled one desire of any Virgin who can find him. The skull, of course, had a condition – the girl’s thoughts should be clean, otherwise the most noble, the best desire will be distorted, and she will turn into a monster. There were a lot of beauties who found the skull and made up the desire, but with thoughts the lining came out at each ..

So Skullgirls appeared – girls (and sometimes still girls), modified by the magic of the skull and lost their minds. Their former personalities are still breaking out, but, like the appearance of the beauties, they are distorted and grotesque.

Girls with a skull played

In Skullgirls, developers combine inconsistent. On the one hand, there are heroines drawn with an eye on the anime and Japanese fighting playing, on the other-the style of the ar-deco. As a result, the game looks like a cartoon from “Who set up Roger’s rabbit?" – bright, toy, but at the same time a little gloomy. Visual humor is also in place. For example, one of the girls after the victory rises in an arrogant pose, and her hair proudly cut in the wind. Only in fact this is not hair, but an alien symbion, which in the mood can stand in a pose, and then the girl herself will proudly flush.

[[Bullet]] All characters are painted and animated manually, no excesses like Motion Capture or Cel-Shading.

Beauties-heroine is only eight, which by the standards of modern fights is negligible. But you will never forget any of them. In the Western press, the visual style of Skullgirls aptly christened the word "risky".

Let's say MS. Fortune-stereotypical anime-old man with feline ears. The nuance is that in battle she literally falls apart, which does not prevent her from winning enemies. Branded attack – tear off your own head and throw it into the rival.

[[Bullet]] Parasoul's minions not only crush her enemies, but also ride their princess in the back seat.

Or here is Parasoul. She is the princess of the kingdom in which the action of the game unfolds. Wears a strict black blouse and a monstrously short mini-skirt, but mainly relies in battle … on the National Guard. So, by her order, a secretary service fighter can drive up on a motorcycle, grab the opponent by the hair and pull his face on the asphalt. If Parasoul is accustomed to luxury a pampered rich man, then Painwheel is her complete antipode. This girl was bewitched against her will. She is thin, all the time she walks around and hates the whole world; From a normal admirer of Got-culture, she is distinguished only by a giant shuriken sticking out of the back. She tears rivals to them to pieces.

And finally, cerebella (we mentioned it casually about her). The game has not yet come out, and this heroine has already become her symbol, having dispersed according to fan drawings, rollers and indecent comics. An extra pair of hands grows on her head, which she constantly launches. For example, powerful hands grab the enemy and hold, and Cerebella herself beats her at that moment.

Synthesized fighting

In theory, Serebella alone would be enough to consider the Skullgirls the savior of the slightly forgotten genre of anime-Mordobia. But this seemed a little to developers. According to their plan, Skullgirls should become a solution to the most egregious problems of modern fighting.

[[Bullet]] colossal size of the bomb not only explodes, but can also grow legs to run closer to the opponent.

Two distinctive features of the game – accessibility and depth of study. Chapter Reverge Labs , Mike Zeimont, former studio programmer Pandemic , better known as e -sportsman Mike Z https://virgin-games-casino.co.uk/. He, like no one else, knows what should be in good fighting.

At first glance, Skullgirls may seem like a clone Marvel vs. Capcom. The players fight in the triples, but there is a nuance: if desired, you can abandon the help of additional characters. If the player has only one character, then he loses the advantages of a group battle like restoring life on a “spare bench”, but his blows are much stronger, and his health is not more strong. At the same time, adherents of team battles will be able to subtly control the interaction of the characters – before the fight, choose exactly what strokes the girls will apply during group attacks and hang them on quick buttons.

[[Bullet]] If noticed, the backs on the screenshots are by no means better quality. Developers assure that they will have time to correct them to release.

Particular attention in Skullgirls is given to beginners. According to the developers, "a game that does not catch from the very beginning is a disastrous game". And what prevents beginners in fighting? Incomprehensible and complex management, bad training and opponents, who have already mastered all the intricacies of the combat system, and therefore do not even leave a chance to win.

In Skullgirls, many vile tactics will simply not work. The opponent scores you in the corner of some simple, but very fast combination? Pressing any key will throw it to the other end of the card and inflict significant damage. The cunning tries to hit from above, and when you block the blow, it immediately beats on the legs? Skullgirls has protection from such a technique – another “part of the body” will simply become invulnerable for a moment. For a serious advantage, there is not enough, and for protection against pros is the most.

[Bullet]] Parasoul knows how to call for himself special forces who can rush under bullets and kill the enemy.

Jobs, however, developers are not going to go too. Reverge Labs is well aware that you can hang a powerful superior for one button, but this will simply disfigure the balance. Therefore, the Skullgirls in management is practically no different from the rest of modern fights ( Street Fighter , The same Marvel vs. CAPCOM), but the engine is trying to recognize not quite correctly or too slowly conducted techniques and suppresses unpleasant things such as a random jump during the execution of some superfilled combo.

Although the game is controlled literally by six buttons (three shots with the hand and three foot), complex and long combo, special receptions and tacdowns nobody canceled, and cunning movements with sticks here are also useful. Reverge Labs is trying to make Skullgirls thought out enough to interest professionals. By the way, Mike Zeimont has been carrying with him the working version of the game for all conferences, exhibitions, tournaments and claims that the public reaction is extremely positive. What will come out in the end – it is still unclear, but soon we will be able to wave with symbiotic hands: the release of the game is planned at the beginning of the year.

We will wait?

Hardcore fighting playing about anime girls, which is easy to learn. All heroines on their heads grow if not cat ears, then at least muscular male hands.

Readiness percentage: 90%

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